class IsometricGameInfo extends GameInfo;

/*function Pawn SpawnDefaultPawnFor(Controller NewPlayer, NavigationPoint StartSpot)
{
	local Pawn ResultPawn;

	ResultPawn = super.SpawnDefaultPawnFor(NewPlayer, StartSpot);
        NewPlayer.Tag='zombie';
	`Log("Spawn Info stuff");

	if(ResultPawn != none)
	{
		IsometricGamePlayerController(NewPlayer).PlayerSpawned(StartSpot);
	}

	return ResultPawn;
}*/
DefaultProperties
{
	bDelayedStart=false
	PlayerControllerClass=class'IsoTut.IsometricGamePlayerController'
	DefaultPawnClass=class'IsoTut.zombiePawn'
	HUDType=class'IsoTut.MyHud'
}
